mesh_a - mesh_a handle mesh_b - mesh_b handle |
Returns true if the specified meshes are currently intersecting. This is a fairly slow routine - use with discretion... This command is currently the only polygon->polygon collision checking routine available in Blitz3D. |
; dxMeshesIntersect Example ; ----------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 drum=dxLoadMesh("media/oil-drum/oildrum.3ds") dxPositionEntity drum,-20,0,100 crate=dxLoadMesh("media/wood-crate/wcrate1.3ds") dxPositionEntity crate,20,0,100 While Not dxKeyDown( 1 ) dxTurnEntity drum,1,1,1 dxTurnEntity crate,-1,-1,-1 dxRenderWorld ; Test to see if drum and crate meshes are intersecting; if so then display message to confirm this If dxMeshesIntersect(drum,crate)=True Then dxText 0,0,"Meshes are intersecting!" dxFlip Wend End |