terrain - terrain handle grid_x - grid x coordinate of terrain grid_y - grid y coordinate of terrain height# - height of point on terrain. Should be in the range 0-1. realtime (optional) - True to modify terrain immediately. False to modify terrain when dxRenderWorld in next called. Defaults to False. |
Sets the height of a point on a terrain. |
; dxModifyTerrain Example ; --------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() terra_size=32 ; initial size of terrain, and no. of grids segments, along each side x_scale=10 ; x scale of terrain y_scale=50 ; y scale of terrain z_scale=10 ; z scale of terrain marker_x=terra_size/2 ; initial x position of marker marker_z=terra_size/2 ; initial z position of marker camera=dxCreateCamera() dxPositionEntity camera,(terra_size*x_scale)/2,50,0 ; position wherever; just try and get good view of terrain! dxRotateEntity camera,30,0,0 ; again, try and get good view of terrain light=dxCreateLight() dxRotateEntity light,90,0,0 ; Create terrain terra=dxCreateTerrain(terra_size) dxScaleEntity terra,x_scale,y_scale,z_scale ; Texture terrain grass_tex=dxLoadTexture("media/mossyground.bmp") dxEntityTexture terra,grass_tex ; Create marker marker=dxCreateSphere() dxScaleEntity marker,1,1,1 dxEntityColor marker,255,0,0 While Not dxKeyDown(1) ; Change marker position values depending on cursor key pressed If dxKeyHit(205)=True Then marker_x=marker_x+1 If dxKeyHit(203)=True Then marker_x=marker_x-1 If dxKeyHit(208)=True Then marker_z=marker_z-1 If dxKeyHit(200)=True Then marker_z=marker_z+1 ; Get terrain height at marker position marker_y#=dxTerrainHeight(terra,marker_x,marker_z) ; If A pressed then increase marker_y value and modify terrain If dxKeyDown(30)=True If marker_y#<1 Then marker_y#=marker_y#+0.005 dxModifyTerrain terra,marker_x,marker_z,marker_y# EndIf ; If Z pressed then decrease marker_y value and modify terrain If dxKeyDown(44)=True If marker_y#>0 Then marker_y#=marker_y#-0.005 dxModifyTerrain terra,marker_x,marker_z,marker_y# EndIf ; Position marker, taking into account x, y and z scales of terrain dxPositionEntity marker,marker_x*x_scale,marker_y#*y_scale,marker_z*z_scale dxRenderWorld dxText 0,0,"Use cursor keys to move marker over the terrain" dxText 0,20,"Press A or Z to alter height of terrain at marker's position" dxText 0,40,"Terrain Height: "+marker_y# dxFlip Wend End |