entity - name of entity to be moved x# - x amount that entity will be moved by y# - y amount that entity will be moved by z# - z amount that entity will be moved by |
Moves an entity relative to its current position and orientation. What this means is that an entity will move in whatever direction it is facing. So for example if you have an game character is upright when first loaded into Blitz3D and it remains upright (i.e. turns left or right only), then moving it by a z amount will always see it move forward or backward, moving it by a y amount will always see it move up or down, and moving it by an x amount will always see it strafe. See also: dxTranslateEntity, dxPositionEntity, dxPositionMesh. |
; dxMoveEntity Example ; ------------------ dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() cone=dxCreateCone( 32 ) ; Move cone in front of camera, so we can see it to begin with dxMoveEntity cone,0,0,10 While Not dxKeyDown( 1 ) ; Reset movement values - otherwise, the cone will not stop! x#=0 y#=0 z#=0 ; Change rotation values depending on the key pressed If dxKeyDown( 203 )=True Then x#=-0.1 If dxKeyDown( 205 )=True Then x#=0.1 If dxKeyDown( 208 )=True Then y#=-0.1 If dxKeyDown( 200 )=True Then y#=0.1 If dxKeyDown( 44 )=True Then z#=-0.1 If dxKeyDown( 30 )=True Then z#=0.1 ; Move cone using movement values dxMoveEntity cone,x#,y#,z# ; If spacebar pressed then rotate cone by random amount If dxKeyHit( 57 )=True Then dxRotateEntity cone,dxRnd( 0,360 ),dxRnd( 0,360 ),dxRnd( 0,360 ) dxRenderWorld dxText 0,0,"Use cursor/A/Z keys to move cone, spacebar to rotate cone by random amount" dxText 0,20,"X Movement: "+x# dxText 0,40,"Y Movement: "+y# dxText 0,60,"Z Movement: "+z# dxFlip Wend End |