dxPositionTexture(texture%,u_position#,v_position#)

Parameters

texture - texture handle
u_position# - u position of texture
v_position# - v position of texture

Description

Positions a texture at an absolute position.

This will have an immediate effect on all instances of the texture being used.

Positioning a texture is useful for performing scrolling texture effects, such as for water etc.

Example

; dxPositionTexture Example
; -----------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()

light=dxCreateLight()
dxRotateEntity light,90,0,0

cube=dxCreateCube()
dxPositionEntity cube,0,0,5

; Load texture
tex=dxLoadTexture( "media/b3dlogo.jpg" )

; Texture cube
dxEntityTexture cube,tex

; Set initial uv position values
u_position#=1
v_position#=1

While Not dxKeyDown( 1 )

; Change uv position values depending on key pressed
If dxKeyDown( 208 )=True Then u_position#=u_position#-0.01
If dxKeyDown( 200 )=True Then u_position#=u_position#+0.01
If dxKeyDown( 203 )=True Then v_position#=v_position#-0.01
If dxKeyDown( 205 )=True Then v_position#=v_position#+0.01

; Position texture
dxPositionTexture tex,u_position#,v_position#

dxTurnEntity cube,0.1,0.1,0.1

dxRenderWorld

dxText 0,0,"Use cursor keys to change uv position values"
dxText 0,20,"u_position#="+u_position#
dxText 0,40,"v_position#="+v_position#

dxFlip

Wend

End

Index