sprite - sprite handle angle# - absolute angle of sprite rotation |
Rotates a sprite.
See also: dxCreateSprite, LoadSprite. |
dxGraphics3D 640,480 cam = dxCreateCamera() dxMoveEntity cam,0,0,-5 sp = dxCreateSprite() ang# = 0 While Not dxKeyDown(1) dxRenderWorld:dxFlip dxRotateSprite sp,ang ang = ang +3 Wend End |