dxRotateTexture(texture%,angle#)

Parameters

texture - texture handle
angle# - absolute angle of texture rotation

Description

Rotates a texture.

This will have an immediate effect on all instances of the texture being used.

Rotating a texture is useful for performing swirling texture effects, such as for smoke etc.

Example

; dxRotateTexture Example
; ---------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()

light=dxCreateLight()
dxRotateEntity light,90,0,0

cube=dxCreateCube()
dxPositionEntity cube,0,0,5

; Load texture
tex=dxLoadTexture( "media/b3dlogo.jpg" )

; Texture cube
dxEntityTexture cube,tex

; Set initial texture angle value
angle#=1

While Not dxKeyDown( 1 )

; Change texture angle value depending on key pressed
If dxKeyDown( 205 )=True Then angle#=angle#-1
If dxKeyDown( 203 )=True Then angle#=angle#+1

; Rotate texture
dxRotateTexture tex,angle#

dxTurnEntity cube,0.1,0.1,0.1

dxRenderWorld

dxText 0,0,"Use left and right cursor keys to change texture angle value"
dxText 0,20,"angle#="+angle#

dxFlip

Wend

End

Index