dxScaleTexture(texture%,u_scale#,v_scale#)

Parameters

texture - name of texture
u_scale# - u scale
v_scale# - v scale

Description

Scales a texture by an absolute amount.

This will have an immediate effect on all instances of the texture being used.

Example

; dxScaleTexture Example
; --------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()

light=dxCreateLight()
dxRotateEntity light,90,0,0

cube=dxCreateCube()
dxPositionEntity cube,0,0,5

; Load texture
tex=dxLoadTexture( "media/b3dlogo.jpg" )

; Texture cube
dxEntityTexture cube,tex

; Set initial uv scale values
u_scale#=1
v_scale#=1

While Not dxKeyDown( 1 )

; Change uv scale values depending on key pressed
If dxKeyDown( 208 )=True Then u_scale#=u_scale#-0.01
If dxKeyDown( 200 )=True Then u_scale#=u_scale#+0.01
If dxKeyDown( 203 )=True Then v_scale#=v_scale#-0.01
If dxKeyDown( 205 )=True Then v_scale#=v_scale#+0.01

; Scale texture
dxScaleTexture tex,u_scale#,v_scale#

dxTurnEntity cube,0.1,0.1,0.1

dxRenderWorld

dxText 0,0,"Use cursor keys to change uv scale values"
dxText 0,20,"u_scale#="+u_scale#
dxText 0,40,"v_scale#="+v_scale#

dxFlip

Wend

End

Index