x#, y#, z# = components of a vector in 3d space source_entity = handle of source entity, or 0 for 3d world dest_entity = handle of destination entity, or 0 for 3d world |
Transforms between coordinate systems. After using dxTFormNormal the new components can be read with dxTFormedX(), dxTFormedY() and dxTFormedZ(). This is exactly the same as dxTFormVector but with one added feature. After the transformation the new vector is 'normalized', meaning it is scaled to have length 1. For example, suppose the result of dxTFormVector is (1,2,2). This vector has length Sqr( 1*1 + 2*2 + 2*2 ) = Sqr( 9 ) = 3. This means dxTFormNormal would produce ( 1/3, 2/3, 2/3 ). |
; dxTFormNormal example dxGraphics3D 640, 480 ; Just a quick demonstration of the 'normalization' feature. dxTFormNormal 1,2,2, 0,0 ; transform from world to world ; The transformation from world to world does nothing. ; But afterward the vector (1,2,2) is divided by the length 3. message$ = "The normalized vector is ( " message = message + dxTFormedX() + ", " + dxTFormedY() + ", " + dxTFormedZ() + " )" dxText 70, 180, message dxFlip dxWaitKey() End |