terrain - terrain handle |
Returns the grid size used to create a terrain. |
; dxTerrainSize Example ; ------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() dxPositionEntity camera,1,1,1 light=dxCreateLight() dxRotateEntity light,90,0,0 ; Load terrain terrain=dxLoadTerrain( "media/height_map.bmp" ) ; Set terrain detail, enable vertex morphing TerrainDetail terrain,4000,True ; Scale terrain dxScaleEntity terrain,1,50,1 ; Texture terrain grass_tex=dxLoadTexture( "media/mossyground.bmp" ) dxEntityTexture terrain,grass_tex,0,1 While Not dxKeyDown( 1 ) If dxKeyDown( 203 )=True Then x#=x#-0.1 If dxKeyDown( 205 )=True Then x#=x#+0.1 If dxKeyDown( 208 )=True Then y#=y#-0.1 If dxKeyDown( 200 )=True Then y#=y#+0.1 If dxKeyDown( 44 )=True Then z#=z#-0.1 If dxKeyDown( 30 )=True Then z#=z#+0.1 If dxKeyDown( 205 )=True Then dxTurnEntity camera,0,-1,0 If dxKeyDown( 203 )=True Then dxTurnEntity camera,0,1,0 If dxKeyDown( 208 )=True Then dxMoveEntity camera,0,0,-0.1 If dxKeyDown( 200 )=True Then dxMoveEntity camera,0,0,0.1 x#=dxEntityX(camera) y#=dxEntityY(camera) z#=dxEntityZ(camera) terra_y#=TerrainY(terrain,x#,y#,z#)+5 dxPositionEntity camera,x#,terra_y#,z# dxRenderWorld dxText 0,0,"Use cursor keys to move about the terrain" ; Output terrain size to screen dxText 0,20,"Terrain Size: "+dxTerrainSize(terrain) dxFlip Wend End |