dxTrisRendered%()

Parameters

None.

Description

Returns the number of triangles rendered during the most recent dxRenderWorld.

Useful for debugging purposes - to see if you're displaying, too many, or too little, polygons.

Example

; dxTrisRendered Example
; --------------------

dxGraphics3D 640,480
dxSetBuffer dxBackBuffer()

camera=dxCreateCamera()
dxPositionEntity camera,0,0,-2

light=dxCreateLight()
dxRotateEntity light,90,0,0

segs=dxRand( 2,16 )
sphere=dxCreateSphere(segs)

While Not dxKeyDown( 1 )

If dxKeyHit( 57 )=True

dxFreeEntity sphere
segs=dxRand( 2,16 )
sphere=dxCreateSphere( segs )

EndIf

dxRenderWorld

dxText 0,0,"Press space to create a sphere with a random segments value"

; Display triangles rendered
dxText 0,20,"Triangles Rendered: "+dxTrisRendered()

dxFlip

Wend

End

Index