None. |
Returns the number of triangles rendered during the most recent dxRenderWorld. Useful for debugging purposes - to see if you're displaying, too many, or too little, polygons. |
; dxTrisRendered Example ; -------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() dxPositionEntity camera,0,0,-2 light=dxCreateLight() dxRotateEntity light,90,0,0 segs=dxRand( 2,16 ) sphere=dxCreateSphere(segs) While Not dxKeyDown( 1 ) If dxKeyHit( 57 )=True dxFreeEntity sphere segs=dxRand( 2,16 ) sphere=dxCreateSphere( segs ) EndIf dxRenderWorld dxText 0,0,"Press space to create a sphere with a random segments value" ; Display triangles rendered dxText 0,20,"Triangles Rendered: "+dxTrisRendered() dxFlip Wend End |