dxWBuffer(enable%)

Parameters

enable - True to enable w-buffering rendering, False to disable.

The default dxWBuffer mode is True for 16-bit colour mode, False for 24-bit and 32-bit.

Description

Enables or disables w-buffering.

W-buffering is a technique used to draw 3D object in order of their depth - i.e. the ones furthest away from the camera first, then the ones closer to the camera, and so on.

Normally, z-buffering is used to perform such a technique, but a z-buffer can be slightly inaccurate in 16-bit colour mode, for which the level of precision is less than in 24-bit or 32-bit colour modes. This means that in some situations, objects will appear to overlap each other when they shouldn't and so on.

To compensate for this, you can use w-buffering. This is a slightly more accurate technique than z-buffering, although it may be less compatible on some set-ups than z-buffering.

Index