; AddMesh Example ; --------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,0,-10 light=CreateLight() RotateEntity light,90,0,0 ; Create tree mesh (upper half) tree=CreateCone() green_br=CreateBrush(0,255,0) PaintMesh tree,green_br ScaleMesh tree,2,2,2 PositionMesh tree,0,1.5,0 ; Create trunk mesh trunk=CreateCylinder() brown_br=CreateBrush(128,64,0) PaintMesh trunk,brown_br PositionMesh trunk,0,-1.5,0 ; Add trunk mesh to tree mesh, to form one whole tree AddMesh trunk,tree ; Free trunk mesh - we don't need it anymore FreeEntity trunk While Not KeyDown( 1 ) TurnEntity tree,1,1,1 RenderWorld Flip Wend End