Graphics3D 640,480 SetBuffer BackBuffer() mesh = CreateMesh() surf = CreateSurface(mesh) v0 = AddVertex (surf, -5,-5,0, 0 ,0) v1 = AddVertex (surf, 5,-5,0, 1 ,0) v2 = AddVertex (surf, 0, 5,0, 0.5,1) tri = AddTriangle (surf,v0,v2,v1) cam = CreateCamera() MoveEntity cam, 0,0,-7 RenderWorld Flip WaitKey End