; AmbientLight Example ; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() sphere=CreateSphere( 32 ) PositionEntity sphere,-2,0,5 cone=CreateCone( 32 ) PositionEntity cone,2,0,5 ; Set initial ambient light colour values red#=127 green#=127 blue#=127 While Not KeyDown( 1 ) ; Change red, green, blue values depending on key pressed If KeyDown( 2 )=True And red#>0 Then red#=red#-1 If KeyDown( 3 )=True And red#<255 Then red#=red#+1 If KeyDown( 4 )=True And green#>0 Then green#=green#-1 If KeyDown( 5 )=True And green#<255 Then green#=green#+1 If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1 If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1 ; Set ambient light color using red, green, blue values AmbientLight red#,green#,blue# RenderWorld Text 0,0,"Press keys 1-6 to change AmbientLight red#,green#,blue# values Text 0,20,"Ambient Red: "+red# Text 0,40,"Ambient Green: "+green# Text 0,60,"Ambient Blue: "+blue# Flip Wend End