; ClearCollisions Example ; ----------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() sphere=CreateSphere( 32 ) PositionEntity sphere,-2,0,5 cone=CreateCone( 32 ) EntityType cone,type_cone PositionEntity cone,2,0,5 ; Set collision type values type_sphere=1 type_cone=2 ; Set up sphere collision data EntityRadius sphere,1 EntityType sphere,type_sphere ; Set up cone collision data EntityType cone,type_cone ; Enable collisions between type_sphere and type_cone, with sphere->polygon method and slide response Collisions type_sphere,type_cone,2,2 While Not KeyDown( 1 ) x#=0 y#=0 z#=0 If KeyDown( 203 )=True Then x#=-0.1 If KeyDown( 205 )=True Then x#=0.1 If KeyDown( 208 )=True Then y#=-0.1 If KeyDown( 200 )=True Then y#=0.1 If KeyDown( 44 )=True Then z#=-0.1 If KeyDown( 30 )=True Then z#=0.1 MoveEntity sphere,x#,y#,z# ; If spacebar pressed then clear collisions If KeyHit( 57 )=True Then ClearCollisions ; Perform collision checking UpdateWorld RenderWorld Text 0,0,"Use cursor/A/Z keys to move sphere" Text 0,20,"Press spacebar to use ClearCollisions command" Flip Wend End