; CreateMirror Example ; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,1,-5 light=CreateLight() RotateEntity light,90,0,0 ; Create cone cone=CreateCone(32) PositionEntity cone,0,2,0 ; Create plane plane=CreatePlane() grass_tex=LoadTexture( "media/chorme-2.bmp" ) EntityTexture plane,grass_tex EntityAlpha plane,0.5 ; Create mirror mirror=CreateMirror() While Not KeyDown( 1 ) If KeyDown( 203 )=True Then MoveEntity cone,-0.1,0,0 If KeyDown( 205 )=True Then MoveEntity cone,0.1,0,0 If KeyDown( 208 )=True Then MoveEntity cone,0,-0.1,0 If KeyDown( 200 )=True Then MoveEntity cone,0,0.1,0 If KeyDown( 44 )=True Then MoveEntity cone,0,0,-0.1 If KeyDown( 30 )=True Then MoveEntity cone,0,0,0.1 RenderWorld Text 0,0,"Use cursor/A/Z keys to move cone above infinite mirror" Flip Wend End