; EntityAlpha Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() Back=CreateCube() PositionEntity cube,0,0,5 PositionEntity back,0,0,15 ScaleEntity Back,10,2,1 EntityColor back,255,0,0 ; Set initial entity color values Alpha#=1 While Not KeyDown( 1 ) ; Change alpha value depending on key pressed If alpha#<0.01 Then alpha# = 0 If alpha#>1 Then alpha# = 1 If KeyDown( 2 )=True And Alpha#>0 Then Alpha#=Alpha#-0.01 If KeyDown( 3 )=True And alpha#<1 Then Alpha#=Alpha#+0.01 ; Set entity alpha value EntityAlpha cube,Alpha# TurnEntity cube,0.1,0.1,0.1 TurnEntity back,1,0,0 RenderWorld Text 0,0,"Press keys 1-2 to change EntityAlpha" Text 0,20,"Entity Alpha: "+Alpha Flip Wend End