; EntityRadius Example ; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() sphere=CreateSphere( 32 ) PositionEntity sphere,-2,0,5 cone=CreateCone( 32 ) EntityType cone,type_cone PositionEntity cone,2,0,5 ; Set collision type values type_sphere=1 type_cone=2 ; Set sphere radius value sphere_radius#=1 ; Set sphere and cone entity types EntityType sphere,type_sphere EntityType cone,type_cone ; Enable collisions between type_sphere and type_cone, with ellipsoid->polygon method and slide response Collisions type_sphere,type_cone,2,2 While Not KeyDown( 1 ) x#=0 y#=0 z#=0 If KeyDown( 203 )=True Then x#=-0.1 If KeyDown( 205 )=True Then x#=0.1 If KeyDown( 208 )=True Then y#=-0.1 If KeyDown( 200 )=True Then y#=0.1 If KeyDown( 44 )=True Then z#=-0.1 If KeyDown( 30 )=True Then z#=0.1 MoveEntity sphere,x#,y#,z# ; If square brackets keys pressed then change sphere radius value If KeyDown( 26 )=True Then sphere_radius#=sphere_radius#-0.1 If KeyDown( 27 )=True Then sphere_radius#=sphere_radius#+0.1 ; Set entity radius of sphere EntityRadius sphere,sphere_radius# ; Perform collision checking UpdateWorld RenderWorld Text 0,0,"Use cursor/A/Z keys to move sphere" Text 0,20,"Press [ or ] to change EntityRadius radius_x# value" Text 0,40,"EntityRadius sphere,"+sphere_radius Flip Wend End