mesh=LoadAnimMesh( base_mesh$ ) ;anim sequence 0. ExtractAnimSeq( mesh,0,30 ) ;anim sequence 1: frames 0...30 are 'run' ExtractAnimSeq( mesh,31,40 ) ;anim sequence 2: frames 31...40 are 'jump' etc etc... Animate mesh,3,1,2 ;play one-shot jump anim