; FlipMesh Example ; ---------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() ; Create sphere sphere=CreateSphere() ; Scale sphere ScaleEntity sphere,100,100,100 ; Texture sphere with sky texture sky_tex=LoadTexture("media/sky.bmp") EntityTexture sphere,sky_tex ; Flip mesh so we can see the inside of it FlipMesh sphere Color 0,0,0 While Not KeyDown( 1 ) RenderWorld Text 0,0,"You are viewing a flipped sphere mesh - makes a great sky!" Flip Wend End