Graphics3D 640,480 cam = CreateCamera() MoveEntity cam,0,0,-5 sp = CreateSprite() handlepos# = 0.0 While Not KeyDown(1) RenderWorld Color 100,100,100 Plot 320,240 Text 320,250,"Handle",True Flip HandleSprite sp,handlepos,handlepos handlepos = handlepos + 0.01 Wend End