Graphics3D 640,480 ,16,2 camera=CreateCamera() ent=CreateSphere() EntityFX ent,2 ; enable vertex colors Lightmesh ent,-255,-255,-255 ; reset vertex colors from 255,255,255 (default) to 0,0,0 LightMesh ent,255,255,0,50,-20,20,-20 ; apply fake lighting MoveEntity camera,0,2,-10 PointEntity camera,ent While Not KeyDown(1) RenderWorld Flip Wend End