Graphics3D 640,480 camera = CreateCamera() MoveEntity camera,0,0,-3 ball = CreateSphere() lite = CreateLight(2) ; try different lights 1 to 3 MoveEntity lite,5,0,-5 PointEntity lite,ball range# = 0.5 LightRange lite,range While Not KeyDown(1) RenderWorld:Flip If KeyHit(57) Then ; hit SPACEBAR to increase light range range = range + 0.5 LightRange lite,range EndIf Wend End