; LoadAnimTexture Example ; ----------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Load anim texture anim_tex=LoadAnimTexture( "media/boomstrip.bmp",49,64,64,0,39 ) While Not KeyDown( 1 ) ; Cycle through anim frame values. 100 represents delay, 39 represents no. of anim frames frame=MilliSecs()/100 Mod 39 ; Texture cube with anim texture frame EntityTexture cube,anim_tex,frame pitch#=0 yaw#=0 roll#=0 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# RenderWorld Flip Wend End