; LoadMesh Example ; ---------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load mesh drum=LoadMesh("media/oil-drum/oildrum.3ds") PositionEntity drum,0,0,MeshDepth(drum)*2 While Not KeyDown( 1 ) RenderWorld Flip Wend End