; MD2AnimLength Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load md2 gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2") ; Load md2 texture garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" ) ; Apply md2 texture to md2 EntityTexture gargoyle,garg_tex PositionEntity gargoyle,0,-45,100 RotateEntity gargoyle,0,180,0 While Not KeyDown( 1 ) RenderWorld ; Output animation length to screen Text 0,0,"MD2AnimLength: "+MD2AnimLength( gargoyle ) Flip Wend End