; MoveEntity Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) ; Move cone in front of camera, so we can see it to begin with MoveEntity cone,0,0,10 While Not KeyDown( 1 ) ; Reset movement values - otherwise, the cone will not stop! x#=0 y#=0 z#=0 ; Change rotation values depending on the key pressed If KeyDown( 203 )=True Then x#=-0.1 If KeyDown( 205 )=True Then x#=0.1 If KeyDown( 208 )=True Then y#=-0.1 If KeyDown( 200 )=True Then y#=0.1 If KeyDown( 44 )=True Then z#=-0.1 If KeyDown( 30 )=True Then z#=0.1 ; Move cone using movement values MoveEntity cone,x#,y#,z# ; If spacebar pressed then rotate cone by random amount If KeyHit( 57 )=True Then RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 ) RenderWorld Text 0,0,"Use cursor/A/Z keys to move cone, spacebar to rotate cone by random amount" Text 0,20,"X Movement: "+x# Text 0,40,"Y Movement: "+y# Text 0,60,"Z Movement: "+z# Flip Wend End