; PositionEntity Example ; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) ; Set position values so that cone is positioned in front of camera, so we can see it to begin with x#=0 y#=0 z#=10 While Not KeyDown( 1 ) ; Change position values depending on key pressed If KeyDown( 203 )=True Then x#=x#-0.1 If KeyDown( 205 )=True Then x#=x#+0.1 If KeyDown( 208 )=True Then y#=y#-0.1 If KeyDown( 200 )=True Then y#=y#+0.1 If KeyDown( 44 )=True Then z#=z#-0.1 If KeyDown( 30 )=True Then z#=z#+0.1 ; Position cone using position values PositionEntity cone,x#,y#,z# RenderWorld Text 0,0,"Use cursor/A/Z keys to change cone position" Text 0,20,"X Position: "+x# Text 0,40,"Y Position: "+y# Text 0,60,"Z Position: "+z# Flip Wend End