; RotateEntity Example ; -------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,0,0,5 While Not KeyDown( 1 ) ; Change rotation values depending on the key pressed If KeyDown( 208 )=True Then pitch#=pitch#-1 If KeyDown( 200 )=True Then pitch#=pitch#+1 If KeyDown( 203 )=True Then yaw#=yaw#-1 If KeyDown( 205 )=True Then yaw#=yaw#+1 If KeyDown( 45 )=True Then roll#=roll#-1 If KeyDown( 44 )=True Then roll#=roll#+1 ; Rotate cone using rotation values RotateEntity cone,pitch#,yaw#,roll# RenderWorld Text 0,0,"Use cursor/Z/X keys to change cone rotation" Text 0,20,"Pitch: "+pitch# Text 0,40,"Yaw : "+yaw# Text 0,60,"Roll : "+roll# Flip Wend End