; RotateTexture Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Load texture tex=LoadTexture( "media/b3dlogo.jpg" ) ; Texture cube EntityTexture cube,tex ; Set initial texture angle value angle#=1 While Not KeyDown( 1 ) ; Change texture angle value depending on key pressed If KeyDown( 205 )=True Then angle#=angle#-1 If KeyDown( 203 )=True Then angle#=angle#+1 ; Rotate texture RotateTexture tex,angle# TurnEntity cube,0.1,0.1,0.1 RenderWorld Text 0,0,"Use left and right cursor keys to change texture angle value" Text 0,20,"angle#="+angle# Flip Wend End