; ScaleEntity Example ; ------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,0,0,5 ; Set scale values so that cone is default size to begin with x_scale#=1 y_scale#=1 z_scale#=1 While Not KeyDown( 1 ) ; Change scale values depending on the key pressed If KeyDown( 203 )=True Then x_scale#=x_scale#-0.1 If KeyDown( 205 )=True Then x_scale#=x_scale#+0.1 If KeyDown( 208 )=True Then y_scale#=y_scale#-0.1 If KeyDown( 200 )=True Then y_scale#=y_scale#+0.1 If KeyDown( 44 )=True Then z_scale#=z_scale#-0.1 If KeyDown( 30 )=True Then z_scale#=z_scale#+0.1 ; Scale cone using scale values ScaleEntity cone,x_scale#,y_scale#,z_scale# RenderWorld Text 0,0,"Use cursor/A/Z keys to scale cone" Text 0,20,"X Scale: "+x_scale# Text 0,40,"Y Scale: "+y_scale# Text 0,60,"Z Scale: "+z_scale# Flip Wend End