; SpriteViewMode Example ; ---------------------- Graphics3D 640,480 SetBuffer BackBuffer() pivot=CreatePivot() PositionEntity pivot,0,1,0 camera=CreateCamera(pivot) PositionEntity camera,0,0,10 light=CreateLight() RotateEntity light,90,0,0 plane=CreatePlane() ground_tex=LoadTexture("media/Chorme-2.bmp") EntityTexture plane,ground_tex sprite=LoadSprite("media/b3dlogo.jpg") PositionEntity sprite,0,1,0 pitch=-15 yaw=180 roll=0 view_mode=1 view_mode_info$=" (fixed)" While Not KeyDown(1) If KeyDown(208)=True And pitch<0 Then pitch=pitch+1 If KeyDown(200)=True And pitch>-89 Then pitch=pitch-1 If KeyDown(205)=True Then yaw=yaw+1 If KeyDown(203)=True Then yaw=yaw-1 If KeyDown(30)=True Then roll=roll+1 If KeyDown(31)=True Then roll=roll-1 ; Change sprite view mode depending on key pressed If KeyHit(2)=True Then view_mode=1 : view_mode_info$=" (fixed)" If KeyHit(3)=True Then view_mode=2 : view_mode_info$=" (free)" If KeyHit(4)=True Then view_mode=3 : view_mode_info$=" (upright1)" If KeyHit(5)=True Then view_mode=4 : view_mode_info$=" (upright2)" ; Set sprite view mode SpriteViewMode sprite,view_mode RotateEntity pivot,pitch,yaw,0 PointEntity camera,sprite,roll RenderWorld Text 0,0,"Use cursor keys to orbit camera around sprite" Text 0,20,"Press A and S keys to roll camera" Text 0,40,"Press keys 1-4 to change sprite view mode" Text 0,60,"SpriteViewMode: "+view_mode+view_mode_info$ Flip Wend End