; TerrainDetail Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,1,1,1 light=CreateLight() RotateEntity light,90,0,0 ; Load terrain terrain=LoadTerrain( "media/height_map.bmp" ) ; Scale terrain ScaleEntity terrain,1,50,1 ; Texture terrain grass_tex=LoadTexture( "media/mossyground.bmp" ) EntityTexture terrain,grass_tex,0,1 ; Set terrain detail value terra_detail=4000 ; Set vertex morph value vertex_morph=True While Not KeyDown( 1 ) ; Change terrain detail value depending on key pressed If KeyDown(26) Then terra_detail=terra_detail-10 If KeyDown(27) Then terra_detail=terra_detail+10 ; Toggle vertex morphing on/off when spacebar is pressed If KeyHit(57)=True Then vertex_morph=1-vertex_morph ; Set terrain detail, vertex morphing TerrainDetail terrain,terra_detail,vertex_morph If KeyDown( 203 )=True Then x#=x#-0.1 If KeyDown( 205 )=True Then x#=x#+0.1 If KeyDown( 208 )=True Then y#=y#-0.1 If KeyDown( 200 )=True Then y#=y#+0.1 If KeyDown( 44 )=True Then z#=z#-0.1 If KeyDown( 30 )=True Then z#=z#+0.1 If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.1 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.1 x#=EntityX(camera) y#=EntityY(camera) z#=EntityZ(camera) terra_y#=TerrainY(terrain,x#,y#,z#)+5 PositionEntity camera,x#,terra_y#,z# RenderWorld Text 0,0,"Use cursor keys to move about the terrain" Text 0,20,"Use [ and ] keys to change terrain detail level" Text 0,40,"Press spacebar to enable/disable vertex morphing" Text 0,60,"Terrain Detail: "+terra_detail If vertex_morph=True Then Text 0,80,"Vertex Morphing: True" Else Text 0,80,"Vertex Morphing: False" Flip Wend End