; TextureBuffer Example ; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Create texture of size 256x256 tex=CreateTexture(256,256) ; Set buffer - texture buffer SetBuffer TextureBuffer(tex) ; Clear texture buffer with background white color ClsColor 255,255,255 Cls ; Draw text on texture font=LoadFont("arial",24) SetFont font Color 0,0,0 Text 0,0,"This texture" Text 0,40,"was created using" : Color 0,0,255 Text 0,80,"CreateTexture()" : Color 0,0,0 Text 0,120,"and drawn to using" : Color 0,0,255 Text 0,160,"SetBuffer TextureBuffer()" ; Texture cube with texture EntityTexture cube,tex ; Set buffer - backbuffer SetBuffer BackBuffer() While Not KeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# RenderWorld Flip Wend End