; VectorYaw Example ; ----------------- Graphics3D 640,480 SetBuffer BackBuffer() ; Set vector x,y,z values vx#=2 vy#=2 vz#=0 camera=CreateCamera() PositionEntity camera,0,0,-5 light=CreateLight() cone=CreateCone() ; Rotate cone so that it points in the direction it is facing RotateMesh cone,90,0,0 pivot=CreatePivot() ; Position pivot to represent a vector PositionEntity pivot,vx#,vy#,vz# ; Point cone in direction of pivot. It should now have same yaw value. PointEntity cone,pivot While Not KeyDown(1) RenderWorld ; Print entity yaw value and vector yaw value. Both should be identical. Text 0,0,"Entity yaw: "+EntityYaw(cone) Text 0,20,"Vector yaw: "+VectorYaw(vx#,vy#,vz#) Flip Wend End