; dxBrushColor Example ; ------------------ dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 cube=dxCreateCube() dxPositionEntity cube,0,0,5 ; Create brush brush=dxCreateBrush() ; Set brush dxColor dxBrushColor brush,0,0,255 ; Paint mesh with brush PaintMesh cube,brush While Not dxKeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If dxKeyDown( 208 )=True Then pitch#=-1 If dxKeyDown( 200 )=True Then pitch#=1 If dxKeyDown( 203 )=True Then yaw#=-1 If dxKeyDown( 205 )=True Then yaw#=1 If dxKeyDown( 45 )=True Then roll#=-1 If dxKeyDown( 44 )=True Then roll#=1 dxTurnEntity cube,pitch#,yaw#,roll# dxRenderWorld dxFlip Wend End