; dxCreateCylinder Example ; ---------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 ; Create cylinder cylinder=dxCreateCylinder() dxPositionEntity cylinder,0,0,5 While Not dxKeyDown( 1 ) dxRenderWorld dxFlip Wend End