; dxCreateSphere Example ; -------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 ; Create sphere sphere=dxCreateSphere() dxPositionEntity sphere,0,0,5 While Not dxKeyDown( 1 ) dxRenderWorld dxFlip Wend End