dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() mesh = dxCreateMesh() surf = dxCreateSurface(mesh) v0 = dxAddVertex (surf, -5,-5,0, 0 ,0) v1 = dxAddVertex (surf, 5,-5,0, 1 ,0) v2 = dxAddVertex (surf, 0, 5,0, 0.5,1) tri = dxAddTriangle (surf,v0,v2,v1) cam = dxCreateCamera() dxMoveEntity cam, 0,0,-7 dxRenderWorld dxFlip dxWaitKey End