; dxDither Example ; -------------- dxGraphics3D 640,480,16 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() ; Rotate light so that it creates maximum shading effect on sphere dxRotateEntity light,90,0,0 sphere=dxCreateSphere( 32 ) dxPositionEntity sphere,0,0,2 While Not dxKeyDown( 1 ) ; Toggle dxDither enable value between true and false when spacebar is pressed If dxKeyHit( 57 )=True Then enable=1-enable ; Enable/disable hardware dithering dxDither enable dxRenderWorld dxText 0,0,"Press spacebar to toggle between dxDither True/False" If enable=True Then dxText 0,20,"dxDither True" Else dxText 0,20,"dxDither False" dxFlip Wend End