; dxEntityShininess Example ; ----------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() ; Set ambient light to a low level, to increase effect of shininess dxAmbientLight 32,32,32 light=dxCreateLight() dxRotateEntity light,45,45,0 sphere=dxCreateSphere(100) dxEntityColor Sphere,255,0,0 dxPositionEntity sphere,0,0,4 ; Set initial shine value shine#=0 While Not dxKeyDown(1) ; Change shine value depending on key pressed If dxKeyDown(2)=True And shine#>0 Then shine#=shine#-0.01 If dxKeyDown(3)=True And shine#<1 Then shine#=shine#+0.01 ; Set entity shininess using shine value dxEntityShininess sphere,shine# dxRenderWorld dxText 0,0,"Press keys 1-2 to change dxEntityShininess Setting" dxText 0,20,"Entity Shininess: "+shine# dxFlip Wend End