; dxGetMatElement Example ; --------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() dxPositionEntity camera,0,0,-5 light=dxCreateLight() dxRotateEntity light,90,0,0 ; Create sphere sphere=dxCreateSphere() ; Position, scale, rotate entity - try messing with these values to change dxGetMatElement value dxPositionEntity sphere,0,0,0 dxScaleEntity sphere,1,2,3 dxRotateEntity sphere,0,0,0 While Not dxKeyDown(1) dxRenderWorld dxText 0,0,dxGetMatElement#(sphere,1,1) dxFlip Wend End