dxGraphics3D 640,480 camera = dxCreateCamera() dxMoveEntity camera,0,0,-3 ball = dxCreateSphere() lite = dxCreateLight() ; try different lights 1 to 3 dxMoveEntity lite,5,0,-15 dxPointEntity lite,ball While Not dxKeyDown(1) dxRenderWorld:dxFlip If dxKeyHit(57) Then dxLightColor lite,dxRnd(255),dxRnd(255),dxRnd(255) ; press SPACEBAR to try different light colors Wend End