; dxLoadMesh Example ; ---------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() camera=dxCreateCamera() light=dxCreateLight() dxRotateEntity light,90,0,0 ; Load mesh drum=dxLoadMesh("media/oil-drum/oildrum.3ds") dxPositionEntity drum,0,0,dxMeshDepth(drum)*2 While Not dxKeyDown( 1 ) dxRenderWorld dxFlip Wend End