; dxSpriteViewMode Example ; ---------------------- dxGraphics3D 640,480 dxSetBuffer dxBackBuffer() pivot=dxCreatePivot() dxPositionEntity pivot,0,1,0 camera=dxCreateCamera(pivot) dxPositionEntity camera,0,0,10 light=dxCreateLight() dxRotateEntity light,90,0,0 plane=dxCreatePlane() ground_tex=dxLoadTexture("media/Chorme-2.bmp") dxEntityTexture plane,ground_tex sprite=LoadSprite("media/b3dlogo.jpg") dxPositionEntity sprite,0,1,0 pitch=-15 yaw=180 roll=0 view_mode=1 view_mode_info$=" (fixed)" While Not dxKeyDown(1) If dxKeyDown(208)=True And pitch<0 Then pitch=pitch+1 If dxKeyDown(200)=True And pitch>-89 Then pitch=pitch-1 If dxKeyDown(205)=True Then yaw=yaw+1 If dxKeyDown(203)=True Then yaw=yaw-1 If dxKeyDown(30)=True Then roll=roll+1 If dxKeyDown(31)=True Then roll=roll-1 ; Change sprite view mode depending on key pressed If dxKeyHit(2)=True Then view_mode=1 : view_mode_info$=" (fixed)" If dxKeyHit(3)=True Then view_mode=2 : view_mode_info$=" (free)" If dxKeyHit(4)=True Then view_mode=3 : view_mode_info$=" (upright1)" If dxKeyHit(5)=True Then view_mode=4 : view_mode_info$=" (upright2)" ; Set sprite view mode dxSpriteViewMode sprite,view_mode dxRotateEntity pivot,pitch,yaw,0 dxPointEntity camera,sprite,roll dxRenderWorld dxText 0,0,"Use cursor keys to orbit camera around sprite" dxText 0,20,"Press A and S keys to roll camera" dxText 0,40,"Press keys 1-4 to change sprite view mode" dxText 0,60,"dxSpriteViewMode: "+view_mode+view_mode_info$ dxFlip Wend End